Friday, 3 June 2011

Gameplay of "Cut The Rope" is slightly different for different devices

( Updated on 20th April 2013:  There's a related article written on 8th May 2012, read: Gameplay Differences for the iOS Devices. )

It was until mid April of 2011 then I knew that the gameplay of the "Cut The Rope" games is slightly different for different devices, like between iPhone 3G and iPhone 4/4S/5, etc.

When using iPhone 3G (like my old "davidgoh" Crystal player account), you will have a small advantage over iPhone 4/4S/5 in the "Cardboard Box" category (read the article: Individual Level Top Scores for "Cardboard Box").  But for other boxes like "Magic Box", iPhone 4/4S/5 has an advantage over iPhone 3G.  The advantage of iPhone 3G over iPhone 4/4S/5 is that bubbles rise up faster while the advantages of iPhone 4/4S/5 over iPhone 3G are that the ropes are more "springy" and Om Nom can stretch open its mouth slightly wider.

Between iPhone 4 and iPhone 4S, there're some differences also.  For more details, read:
Gameplay Differences for the iOS Devices.

I first discovered some of these differences while discussing the games with "henbeibi" (a top player who used iPhone 4 previously).  You can read our comments in:
http://www.cuttheropefan.com/2012/04/om-nom-drawing-no-15-in-cut-rope-ver-17.html

Later I learned more about the differences when I asked "Gregor Fran" some questions.  He played the "SD" (iPhone/iPod Touch) version using iPhone 4 and the "HD" (iPad) version using iPad 2.  He's a very good player who has a funny habit of ending his total scores for the boxes in nice numbers (00 or 50).  He has upgraded to iPhone 5 when it just came out and even though the iPhone 5 has a longer screen, iPhone 4S and iPhone 5 can produce the same scores because the extra spaces at the top and bottom of the iPhone 5's screen are just left blank (only the background picture is stretched).  But currently even the new game "Cut The Rope: Time Travel" supports iPhone 3GS and iPod Touch (3rd Generation) which I think will have some differences from the newer iOS devices.

Moreover, they're porting the "Cut The Rope" games to more and more platforms and devices.  For those platforms which use "mouse" and some older types of "Google Android" devices which don't support "multi-touch", you cannot perform multiple actions at the same time like the iOS devices, so you will definitely get lower scores for those levels where you can speed up the level completion by performing simultaneous actions.

I first discovered the "different gameplay" problem when I saw the YouTube videos of another top player "dntn31" and his posts in a forum (no longer available) and actually he's using both iPhone 3G and iPhone 4 to play.  His iPhone 4 scores for "Cardboard Box" were "mixed up" with some of his old scores from iPhone 3G when he upgraded to iPhone 4, that's why he could get slightly higher scores than me and "minibilibob" for "Cardboard Box" in both the full and lite (now called "Cut The Rope Free") versions.  He didn't intend to cheat actually because he didn't know about the differences then.  I should have searched the internet earlier on so that I didn't have to waste time trying to figure out how he could have obtained the extra points.

I was very happy when I beat "Purple Dream" in the "Valentine Box" category of "Cut The Rope".  See attached photos.  :)

Cut The Rope's "Valentine Box" Global Leaderboard (Screenshot 1 of 2)

Cut The Rope's "Valentine Box" Global Leaderboard (Screenshot 2 of 2)


Unfortunately, the scores for 3 boxes "Cosmic", "Valentine" and "Toy" have been "mixed up" when the order of boxes was changed in "Cut The Rope" ver. 1.6 (read: Changes to Order of Boxes in "Cut The Rope" ver. 1.6), so you cannot really compare the scores for these 3 boxes now because some players have replayed the levels in them, resulting in higher scores than usual.  Read article: NEW "Score Mixup" Bug in "Cut The Rope" ver. 1.6.

"Purple Dream" is a very strong player who used iPhone 4.  He/she only played for a few days in the "DJ Box" (11th box of "Cut The Rope") and the "Handy Candy Box" (6th box of "Cut The Rope: Experiments"), so his/her scores for these 2 boxes are surprisingly low.  Maybe "Purple Dream" is busy recently.  "minibilibob" hasn't been playing for a long time and "dntn31" is busy recently (he only played for a few days in the recent boxes).


David

Score System in the "Cut The Rope" Games

( General High Score Tips and Tricks:  If you want to get higher scores, read my NEW guide which applies to most or all platforms and devices: General High Score Tips and Tricks for "Cut The Rope". )

( Level Design Changes:  The levels in "Cut The Rope" (for iOS platform) have their designs changed 3 times, for more details, please read: Changes to Level Design in "Cut The Rope". )

( Gameplay Differences:  If you're interested in the scores, read the important article: Gameplay of "Cut The Rope" is slightly different for different devices. )

( History of Changes for iOS Platform (Updated on 6th December 2014):  The score system in ver. 1.4 of "Cut The Rope" is basically the same as vers. 1.1 to 1.3 except that the "scrolling animation" bug mentioned below was removed.  For ver. 1.5, it's the same as ver. 1.4 except that a new bug was introduced, read: NEW "Electric Sparks" Bug in "Cut The Rope" ver. 1.5.  This bug has been removed in ver. 1.6.  In ver. 1.9, a "superpower" feature like in "Cut The Rope: Experiments" was added (mentioned below).  No new box was added in ver. 2.0 but a NEW video viewing feature for Om Nom Stories was added, read: Changes to "Cut The Rope" ver. 2.0, "Cut The Rope: Experiments" ver. 1.5, "Cut The Rope Free" ver. 2.0, etc.  The 13th box "Steam Box" was added in ver. 2.1, 14th box "Lantern Box" added in ver. 2.2, 15th box "Cheese Box" added in ver. 2.3 and 16th box "Pillow Box" added in ver. 2.4 of "Cut The Rope" (NEW "Hints" feature was introduced in ver. 2.4).

Another thing is that the scores for 3 boxes "Cosmic", "Valentine" and "Toy" have been "mixed up" when the order of boxes was changed in "Cut The Rope" ver. 1.6 (read: Changes to Order of Boxes in "Cut The Rope" ver. 1.6), so you cannot really compare the scores for these 3 boxes now because some players have replayed the levels in them, resulting in higher scores than usual.  Read article: NEW "Score Mixup" Bug in "Cut The Rope" ver. 1.6.

For "Cut The Rope HD", it has an additional mini-game called "Candy Feast" which was introduced in ver. 1.8, read: "Cut The Rope HD" ver. 1.8 adds Mini-game "Candy Feast".  The 11th box "DJ Box" was introduced in ver. 1.7 while the 12th box "Spooky Box" was introduced in ver. 1.9, only the "HD" version has ver. 1.8 which added the mini-game.

For "Cut The Rope: Holiday Gift", the newly released ver. 1.7 is the same (extra ad for new game "My Om Nom") as "Cut The Rope: Holiday Gift" ver. 1.6 (for iOS and Android) which is basically the same as ver. 1.5.x but it has an Android version this time, for more details please read the articles: "Cut The Rope: Holiday Gift" ver. 1.5 and Tricks usable in iPhone 4 but not in iPhone 3G.

For "Cut The Rope: Experiments", the 6th box "Handy Candy" was added in ver. 1.3, ver. 1.4 only added a NEW "superpower" feature, read: "Cut The Rope: Experiments" ver. 1.4 now has "Superpowers" !  Similarly, no new box was added in ver. 1.5 but a new video viewing feature for Om Nom Stories was added.  The 7th box "Ant Hill" was added in ver. 1.6.  The 8th box "Bamboo Chutes" has just been added in ver. 1.7 for the iOS platform but it was released 2 months ago for the Android platform, read: Episode 22 of Om Nom Stories, "Cut The Rope: Experiments" Bamboo Chutes Update and "Cut The Rope 2" ver. 1.0.

When using iPhone 4S, for the 1st 7 boxes of "Cut The Rope: Experiments" I can only trigger the "scrolling animation" bug in 5 levels: (1) 2-11 (need to add a bit of delay to collect 3rd star, firstly shoot topmost or middle gun and cut away the rope a while later, then shoot 2nd gun to attach candy to bottom bubble) , (2) 3-19 (not so difficult to trigger bug but very difficult to get 6,000 pts, need to send candy to Om Nom very fast, before it starts to appear on the left), (3) 5-7 (quite easy to get 6,000 pts), (4) 6-12 (difficult to trigger bug, need to throw candy upwards very quickly at the start, by rotating robot's arm clockwise very fast and releasing the candy at the correct timing, to get 6,000 pts you need to send candy to Om Nom very fast) and (5) 6-17.

For other platforms or devices, due to the slight differences in game physics, you may be able to trigger the "scrolling animation" bug in more or fewer levels.  For example, iPhone 4 can trigger this bug in at least 1 more level: (6) 4-25 (can get 6,000 pts).  I used to assume that the "HD" version cannot trigger this bug because last time "dntn31" reported that when using iPad, you couldn't trigger this bug in "Cut The Rope HD" when you could trigger it using iPhone 3G, iPhone 4, etc. in the old versions 1.1 to 1.3 of "Cut The Rope" (the "SD" version).  But later "Gregor Fran" told me that when using iPad 2, he could trigger this bug in Level 6-12 of "Cut The Rope: Experiments HD".

"Spikes" Bug
I don't know when ZeptoLab introduced this bug into "Cut The Rope" but I only noticed it when I played the "DJ Box".  The candy can "pass through" the spikes if you move it very fast.

"Unusual Speedup" Bug or Feature
I don't know whether this is a bug or a feature introduced by ZeptoLab.  It occurs more frequently in "Cut The Rope: Experiments" than the other games.  Sometimes the moving stars, suction cups, rockets, etc. can move faster than usual, so you have to play more times to max out your scores.  For the suction cups, in some levels they can suddenly "jump up" at the start when you tap on them quickly after pressing the "restart" button, this only occurs once in a while.

For "Cut The Rope: Holiday Gift", only the last level 25 (in ver. 1.1 up to 1.6.x) has this problem, once in a while the rocket can move unusually fast.

For "Cut The Rope", so far I've only noticed this problem in "Buzz Box", once in a while the bees can move slightly faster in a few levels.
)


* How the Score is Calculated *

The score of "Cut The Rope" for each level (Perfect score = 6,000 pts) is comprised of 2 parts:

(1) Getting the 3 stars (1,000 pts each so 3 stars will give you 3,000 pts),

(2) Completing the level as fast as possible (delaying 1 second will result in a loss of 100 pts) and if you can complete the level in less than or "exactly" equal to 2s, you can get the maximum score for this "time" portion which is 3,000 pts.  The score counting process shows a "rounded" no. of seconds on screen but the score computation does not round up the time like this.

In version 1.0 of "Cut The Rope" for the iOS platform (and also the "Lite" ver., now renamed as "Cut The Rope Free" BUT not the "Holiday Gift" ver.), the minimum time difference was 1s and the minimum score difference was 100 pts but starting from ver. 1.1, it has been refined to minimum time difference 0.1s and minimum score difference 10 pts.  So when you could have got 5,690 pts in ver. 1.1 onwards, in ver. 1.0 you would get a truncated score 5,600 pts.  For the newer games "Cut The Rope: Time Travel" and "Cut The Rope 2", and the browser-based versions (read: NEW Web version of "Cut The Rope"), the minimum time difference could be 0.01s, so the minimum score difference is 1 pt.

In "Cut The Rope" ver. 1.1, they introduced a short scrolling animation at the beginning of some levels and with this, they also introduced a "bug" or "glitch" in the game.  At the "exact" end of the animation, if you can move the "candy" in the opposite direction of the scrolling animation with enough speed and distance, you can earn extra score bonus because the scrolling animation is "extended" and the scrolling animation time is deducted from your time taken to complete the level.  So it was possible to get 6,000 pts in some levels like level 18 in "Fabric Box", levels 11 and 17 in "Foil Box", levels 5 and 10 in "Gift Box", level 10 in "Cosmic Box", level 19 in "Magic Box", etc.  It was easy to get 6,000 pts for some levels like level 18 in "Fabric Box" and level 19 in "Magic Box" while it was difficult for others like level 17 in "Foil Box" (the order of boxes in "Cut The Rope" has been changed in ver. 1.6, so I purposely don't specify the box no. in front of the level no. here).

For the "Cut The Rope HD" version for iPads, you couldn't trigger such "bugs" to earn extra score bonuses.

In addition, there're some small differences in the gameplay for different devices, read my next post.  It would be a headache to explain all the techniques you can use for each game level, since some techniques can only be used for certain devices.

There was a "high score updating" bug in ver. 1.2 of "Cut The Rope" and they've fixed it starting from ver. 1.2.1.  They changed some levels of the "Cosmic Box" to make them easier to play and introduced a bug there whereby if you've increased your scores in some levels of this box, after that you couldn't post your high scores anymore.  The solution is to reset all your scores and replay all over again.  I was one of the unlucky guys to encounter this bug and had to waste lots of time to replay the levels (some not easy to get back the scores).


David

Introduction

( Updated on 24th August 2012:  I changed some of my comments below. )

Hi,

I wanted to create a blog like this many months earlier when I was already a top scorer in "Cut The Rope", "Cut The Rope: Holiday Gift" and also "Cut The Rope Lite" (renamed as "Cut The Rope Free" starting from ver. 1.3) but I've delayed till now because:

(1) there were some hackers' scores in front of me and I wasn't sure whose scores were fake then.

(2) the score system changed a lot from ver. 1.0 to 1.1 and I had to replay all the levels, and it has become very difficult to achieve perfect/best scores now except for the simplest category "Cardboard Box" (read my later posts on this).  { Actually it's not so easy to achieve the top score for "Cardboard Box" because some levels in it require you to try very hard (hundreds of times) to get the best score.  The timing for the few actions to be taken (cutting ropes, popping bubbles, etc.) has to be very exact for some tough levels. }

(3) I encountered a "high score updating" bug in ver. 1.2 and I had to replay all over again (read my next post).

(4) later I discovered that the gameplay is slightly different for different devices, like between iPhone 3G and iPhone 4/4S, so it's very difficult to explain all the techniques which you can use for each level unless I own all the various iOS devices.  I already emailed the ZeptoLab staff (creator of the game) on 18th Apr 2011 but after more than 1 year (ver. 1.9 of "Cut The Rope" just came out), they still haven't fixed this problem yet.  Maybe this is a difficult problem to fix, so unfortunately you cannot really compare the scores for the "Cut The Rope" games because the game physics is slightly different for different devices.  Moreover, they're porting the games to more and more platforms and devices.  For those versions which use "mouse" to play and for some older types of "Google Android" devices which don't support "multi-touch", you cannot perform multiple actions at the same time like the iOS devices, so you would definitely get lower scores for those levels where you can perform simultaneous actions to speed up the level completion.

After all the delay, I feel that I should just write up whatever I want to say about this game, especially the scores and some of the tips and tricks in the game.


David